I wonder if I put a few words here?

Author: chengzhenli (Page 2 of 2)

Blog 3 – How We Study and How We Learn

Study is an essential part of our growth path, but how do we learn, and what methods do we use to learn?

In my learning experience I think the most used learning style is group discussion, in which we can better share ideas and listen to others’ views, and the group can make several people better to complete an assignment, thus enhancing each student’s ability and creativity. According to Bonwell and Eison (1991), It will be very rewarding for students to be in this active and positive learning environment and to think clearly about what they are doing. This approach to learning will also increase students’ interest and participation in the classroom.

Photo by Drazen Zigic

Before this class I always believed in the learning style of doing more practice problems because the more you do the more proficient you will be in mastering what you have learned, but this way of learning is very boring and just to cope with the exam.

At the same time, gamification is a very interesting part of the learning. For example, we often have a lot of interactive sessions in the classroom, where the teacher will make a series of questions into a quiz session and set up a ranking, and the higher ranked students will receive more rewards. Accroding to Game Based Learning. (2021, May), Game-based learning works best when specific learning objectives and outcomes are associated with the classroom. And the games should be fun, but they should also have a clear purpose and clear learning outcomes.

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Reference

Centre for Teaching Excellence at the University of South Carolina. (2021). Active Learninghttps://sc.edu/about/offices_and_divisions/cte/teaching_resources/active_learning/index.php

Game Based Learning. (2021, May) University of Toronto. https://guides.library.utoronto.ca/c.php?g=448614&p=3507705

Hi, Zhihao

Thanks for your interesting post, I am strongly agree with your idea of definitions of multimedia, and principles of multimedia learning. Because you define multimedia as a combination of multiple forms of text, images, and video, which is very similar to my idea. My new thinking after reading your post is after applying the principles of multimedia learning, new knowledge can be absorbed faster and more effectively, and it will not be easily forgotten over time.

At the end of the post, Something I am wondering after reading your post is I wonder how Multimedia and Interactive Learning will evolve, and whether it will incorporate more than just text, images and video.

Link to ZHIHAO’s post:

Blog 2 -Multimedia and Interactive Learning

First I hope to learn in this lesson What is Multimedia and Interactive Learning and how multimedia and interactiver learning help us to study.

zhuanlan.zhihu.com
photo by zhuanlan.zhihu.com

Accroding to Richard E. Mayer’s (2014)report, He defines multimedia as a form of expression that simultaneously presents a variety of images (including static, dynamic and tabular), video (including animation) and text (including oral and printed text). (Mayer 2014,p.4). Mayer has good explanation of what multimedia is. It also made me feel the diversity of multimedia, and the fun of multimedia and interactive learning.

And, by reading Mayer’s (2014) articles, I know a lot about the principles of multimedia and interactive learning. For example: Segmenting Principle, Personalization principles, Signaling principle, Redundancy principle, Coherence Principles. All of these principles will help and influence the multimedia materials that we create.

Similarly in our learning process we need a lot of interesting learning tools instead of just reading boring textbooks. For example, our brightspace is a very simple and clear way to organize all our courses. During the epidemic zoom even helped us to study online and even to record lectures. You can watch it again and again, which I think this point is more helpful than offline courses. All these tools can be used in the creation of materials.

Reference

Mayer, R. E. (Ed.). (2014). The Cambridge Handbook of Multimedia Learning (2nd ed.). Cambridge University Press. https://doi.org/10.1017/CBO9781139547369

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